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Infinite Space

Infinite Space was originally released around 2010 without, as far as I know, a whole lot of fanfare. Although it’s a frustratingly uneven game at times, it also has a whole lot of very interesting...

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Silversword, picked up!

It seems that the iDevices don’t see much ‘full-size’ development; even well-established companies seem to tend toward bite-size offshoots of their popular series. This is part of the reason I was...

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Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness 3

Over the course of the last couple weeks, I’ve played through the iOS port of the third episode of the Penny Arcade game- officially named “Penny Arcade Adventures: ON the Rain-Slick Precipice OF...

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A Valley Without Wind

I missed Arcen Games’ A Valley Without Wind when it was originally released, but seeing stories about A Valley Without Wind 2 come across the indiegames.com RSS feed piqued by interest....

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Danmaku Unlimited

I’ll be honest and say that it’s been a while since I’ve really followed the doujin scene, for various reasons. I’ve stopped following most of the gaming message boards I used to hear about them on,...

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Nostalgia’s great, but…

So Nintendo has announced a direct sequel to the SNES classic The Legend of Zelda: A Link to the Past, taking place in the same world and- the video available implies- almost the same map. I’m really...

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Pay to Win

At first, Puzzle and Dragons seemed like something pretty cool- a mobile game which, roughly, combines something like Pokemon with a match-3. Form a party of elementally-themed monsters and explore...

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It’s booths all the way down

So! Now that I’m all grown up and some sort of official game industry person, I finally made it to E3 this year. Here are a bunch of random observations: I have never before seen “convention booths”...

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Megabyte Punch

You know that Nintendo game you like, the one where you’re the woman in the powered armor and you’re exploring areas and gaining new abilities by finding items and beating monsters? You know that other...

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Yeah, I’m gonna be that one guy who doesn’t hate All The Bravest.

Upon its’ original release, Final Fantasy: All The Bravest was excoriated- and rightfully so- for being a $4 app which essentially amounted to, as Mike Fahey so eloquently summarized, $46 of in-app...

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